Obviously such a script sets a lower value for the distance. The cam is controlled on the client, obviously with some script. They just pipe through the messages which let others know where each of the players is. Unlike Unity's servers, ours don't know the scene, the characters or any other details. The server doesn't even realize there is a camera. The multiplayer camera is not controlled by the server at all. > the Single-Player keeps the initial height distance between the player and the camera, which gives a much broader focus at a better angel So you need to config and then run the "LoadBalancing (M圜loud)" application as described here: Angry Bots is using our room-based server logic which is built for lots of rooms with a small player-count each. It's got nothing to do with the MMO Demo or anything similar. Our version of the Angry Bots Demo is compatible with the "LoadBalancing Application" in the Photon Server SDK. This made me think no urgent question was left. My first was skimming through your post and reading "(resolved)". Is this because of some sort of intervention from server-side code, or just my naivety?Įdit: I couldn't resolve the camera issue by altering the code, but by moving the actual object to compensate for the new positioning math, it looked fine. I've spent hours trying to fix the MP camera and no matter what setting I change on the object itself or the ThirdPerson scripts, it doesn't seem to affect the way the camera handles at all. The MP camera is zoomed in whereas the Single-Player keeps the initial height distance between the player and the camera, which gives a much broader focus at a better angel. However, in the demo's inclusion of a series of ThirdPerson scripts that have to do with networking, you get the following change: Multi-Player, Single-Player. In the SP game, the camera is handled very neatly by a JS file. Does that mean that, because ExitGames doesn't see profit in hosting MMORPG-style video games in their IaaS, they choose not to release the server demo code for AngryBots? I would really be interested in getting a hold of that code so I can learn from it.Īside from that issue, which I really hope is a huge misunderstanding, I'm having difficulty changing the camera of AngryBots MP. Im stuck on studying the doors in the beginning. Okay, so Im trying to learn some tricks from the Angry Bots demo. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. We don't run the servers with the "MMO" interest management logic, so we decided to not publish those demos in the Asset Store.Įverything MMO related for Photon is in the Server SDK which you can download here. Unity is the ultimate game development platform.
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